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GuideCastlevania: Belmont's CurseMap and explorationNew

Castlevania: Belmont's Curse map and how to get 100%

Updated: 6 min read

Areas and order

The order follows the KeenGamer walkthrough. The middle of the game is partly open, so yours may differ. The "Toward 100%" column is the number of counted items in each area per All Things How.

#AreaPartKey placesBossesToward 100%
1Paris StreetsParisCentral Sewer Drain, Prison Tower, Justice District, Palace of JusticeThe Fallen, Joan of Arc, Saint Louis (Scales of Justice)319
2Holy Innocents' CemeteryParisCloister, Ossuary of the Innocents, Serpents' LairMedusa176
3Catacombs of ParisParisCollapsed Path of Orpheus (Ferryman), Circle of GreedDeath (1st fight), Mammon211
4Main HallcastleInner Courtyard, Mirror Rooms (Eleanor), Brauner's Atelier, Alucard's Tower—267
5LibrarycastleRhetoric Shelves, Bridge of Knowledge, Observation TowerCarmilla139
6Clock TowercastleMechanic's Ascent, Foundry Apex, Clock Tower Bridge, Heart of the ClockTalos, Isaac (2nd fight)236
7Hall of MirrorscastleGallery of Eternal Night, Recurring Belfry, The Descent Into Memory, Belmont ManorSuccubus (optional)158
8Notre-DamecastleTransept, Great Organ Room, Choir, Chapel, Gallery of the Four VirtuesDeath (2nd fight), Arthur (optional), Rose's shadow235
9Master's QuarterscastleSanctuary of Solitude, Court of the Night, Castle RooftopsDracula24

The first Isaac fight (an illusion) is on the bridge on the way to the castle. Fight details: all bosses.

Abilities that open the way

AbilityWhat it doesWhere from
Arcane Whipswing from anchorsafter The Fallen, Paris Streets sewers
Holy Lightdestroys Chaos Shardsafter Joan of Arc, Prison Tower
Aerial Rushair dashafter Carmilla, Library
Smashbreaks blocks and cracked floors from aboveafter Talos, Clock Tower
Double Jumpdouble jumpNotre-Dame (Choir)

The 100% counter counts 5 movement skills. Sources disagree on exactly where Double Jump comes from: KeenGamer describes a scene with Leon in the Choir, All Things How credits The Shadow card (from the second Death fight). Both are in the same part of Notre-Dame.

Locked gates and what they need

WhereWhat opens it
Gate to the Catacombs3 keys: from The Fallen, Medusa (The Prophetess) and Joan of Arc (The Warrior)
Circle of Greed door (Catacombs)3 relics equipped at once: Thrilling Eye (Hospital), Oozing Eye (raised platform in the Circle of Greed), Trembling Eye (Pillaged Tombs)
Notre-Dame painting in the Gallery of Eternal Nightequip The Artist Arcana (Brauner's Atelier)
Clock on the Clock Tower Bridgeequip the Soul Harvest spell (The Shadow); without it you get the bad ending
Sword in the Notre-Dame chapelequip the Fist of Talos spell (The Builder); the Arthur fight
Windows in the Gallery of the Four VirtuesCourage: Infernal Pyre, Prudence: Mirror Walk, Justice: Chains of Justice, Temperance: Freezing Path

Per All Things How. The last gate, the virtue windows, leads to the true ending: endings.

How the map works

  • Progress percentage is in the pause menu on the System tab, under your play time. On the map each area shows its own percentage, so you can see right away where to go back.
  • The map reveals room by room as you walk through. No source mentions buying maps.
  • You can place markers (up to 50), for example a gold star by a ledge you can't reach yet or a gold chest by a locked room. On PlayStation: touchpad, then Square. The "Remaining Markers" counter only shows how many markers you have left and has nothing to do with completion.
  • The All Things How map shows 59 cracked walls to break. They don't count toward 100% on their own, but the rooms behind them do.
  • Fast travel through mirrors and the Ferryman: fast travel.

What counts toward 100% (Perfectionist Hunter)

WhatCount
Rooms revealed1,306
Experience (XP) statues147
Items: 40 relics, 39 clues, 25 weapons, 5 movement skills, 6 key items115
Doors into the background70
Brave Heart and Wise Heart fragments24 + 24
ATK UP and DEF UP books14 + 14
Area exits found22
Arcana absorbed15
Story steps5
Ferryman's Wharfs5
The four virtues4

1,765 items in total, per All Things How. Not counted: secret areas on their own, Mirrors of Life, cracked walls, candles and enemies killed.

The simplest route: walk through every room of every area. The map is about three quarters of the score, and you pick up most items along the way.

Collection achievements

Some collections have their own achievements. Their numbers don't always match the 100% counter.

AchievementWhat to collectCountNotes
Collectorevery health and mana upgrade24 Brave + 24 Wise Heart4 fragments = 1 upgrade, so 6 for health and 6 for mana; 3 and 3 in every area except the Master's Quarters
The Greatest Detectiveevery clue40the 100% counter counts 39; the last one is usually "Kneeling is the Way" in the Looping Hallways (Hall of Mirrors)
Narcissusevery Mirror of Life34mirror list: fast travel
Armed to the Fangsevery weapon28the 100% counter counts 25; list: weapons
Pick a card, any cardevery Arcana blessing42 on 15 cardseach completed Work of Mercy gives 1 blessing; The Cursed card doesn't count
Always the same roofa secret in the ceiling1top of the Sanctuary of Solitude (Master's Quarters), via the whip anchors; chest with the Gloomstone relic

Clues per area (All Things How): Paris Streets 10, Holy Innocents' Cemetery 4, Catacombs of Paris 2, Notre-Dame 7, Main Hall 6, Library 4, Clock Tower 3, Hall of Mirrors 4, Master's Quarters 0.

Relic counts differ between sources: the 100% counter has 40, the All Things How map 41 pins, TheGamer says 45. Boss counts too: 13 fights in the achievements, 14 on the All Things How map, 16 at TheGamer. Trust the in-game percentage.

Can you miss anything

  • Sources don't list a single item that disappears for good. TheGamer found none.
  • You have to lose the first Death fight; it is scripted.
  • The bad ending happens if you use the clock on the Clock Tower Bridge without Soul Harvest. It isn't game over: after the credits choose "Resume" and you are back at the mirror in Mechanic's Ascent.
  • The normal ending also lets you keep playing ("Resume"), and the true ending is still available. The Hall of Mirrors maze, the Succubus, Arthur and the virtue trials are all reachable after it.
  • Sources don't say whether you can keep playing after the true ending. It is safer to finish 100% before fighting Dracula with the Absolution spell.

How long 100% takes

SourceTime
RPG Siteabout 16 h to 100%, including 3–4 h of backtracking and puzzles
TheGamerabout 12 h to the normal ending, 100% "around 20 or more hours"

The PS5 Platinum needs 100% plus a run in under 4 hours: achievements.

Sources

Last verified: