All ARC Raiders maps
You always start on Dam Battlegrounds and unlock the other maps by the number of rounds you have played. A round lasts 30 minutes (2 hours on the Practice Range). In a squad you see every map unlocked by the member with the most rounds.
| Map | Since | Unlock | Difficulty (wiki, 1–5) | Worth visiting |
|---|---|---|---|---|
| Dam Battlegrounds | at launch, October 30, 2025 | from the start | 2 | Controlled Access Zone, Hydroponic Dome Complex, Control Tower |
| Buried City | at launch | 6 or 8 rounds (disputed) | 3 | Hospital, Town Hall, Space Travel |
| Spaceport | at launch | 12 rounds | 3 | Launch Towers, Departure Building, Container Storage |
| The Blue Gate | at launch | 18 rounds | 4 | Pilgrim's Peak, Checkpoint |
| Stella Montis | November 13, 2025 (Update 1.2.0) | 24 rounds | 4 | Cultural Archives, Medical Research, Seed Vault; Aphelion blueprint |
| Riven Tides | April 28, 2026 (Update 1.26.0) | 20 rounds | 5 | Hotel Panorama Azzurro, Port Authority Building, Stacking Yard |
| Pendola Pass | October 8, 2026 (Frozen Trail 2.0) | 25 rounds | 3 | fallen ARC Emperor, Observatory, Railyard |
| Practice Range | at launch | 4 rounds | no rating | training; a Raider Hatch Key sits in a bag |
The zones in the last column are the best-loot areas according to PCGamesN (a list from before Frozen Trail 2.0). Since 2.0, Riven Tides has about 15% higher loot value. Stella Montis is a two-level research facility in the mountains with just one condition: Night Raid.
Map conditions: how the rotation works
- Each entry in the official schedule lasts 1 hour, and several conditions run at once on different maps. Example from October 18, 2026, 22:00–23:00 UTC: ARC Frigate on Spaceport, Harvester on The Blue Gate, Lush Blooms on Riven Tides, Night Raid on Stella Montis and Redirection on Pendola Pass.
- Major conditions change the gameplay (higher difficulty and loot), minor ones add events and specific loot. Some Trials require minor conditions.
- Since Update 1.42.0 (August 21, 2026) the schedule is regional. Compared with the base schedule (ARC Tracker labels it "Europe", times in UTC): North America +7 h, Brazil +6 h, East Asia −5 h, Oceania −9 h.
- In game, the countdown only appears 60 minutes before a condition starts, and the whole squad sees active conditions in Speranza.
In a one-day sample (October 18–19, 2026) the ARC Frigate was the most common, Night Raid on Stella Montis came back about every 2 hours and Beachcombing about every 3 hours. That is a snapshot, not a rule.
Where to check: officially at arcraiders.com/map-conditions (24 hours ahead, map and condition filters, region picker, a "Notify me on start" bell that works while the page is open) or on ARC Tracker ("Map Event Timers", times in UTC).
In the PvE test (until October 20, 2026, 11:00 CEST) Night Raid, Locked Gate, Hidden Bunker, ARC Frigate and Redirection have no PvE option. Details: PvE mode.
All map conditions: what they do and what they give
| Condition (type, maps) | What it does | Rewards |
|---|---|---|
| Night Raid (major, 7 maps) | more ARC, fewer exits, no Raider Hatches | higher loot value, more keys, better loot behind doors and from ARC |
| Electromagnetic Storm (major, 3 maps) | lightning, announced by a blue glow; a hit stuns you | Fossilized Lightning, higher loot value |
| Hurricane (major, 4 maps) | wind, poor visibility, debris breaks Shields | First Wave Cache (per the wiki, sometimes tier 4 weapons and rare blueprints) |
| Hidden Bunker (major, Spaceport) | the 4 antennas open a bunker with 8 terminals; rounds up to 40 min | sources do not describe the loot |
| Locked Gate (major, The Blue Gate) | the 4 codes from Code Printers open the gate at Checkpoint; rounds up to 40 min | access to the tunnels |
| Close Scrutiny (ARC Operation, 4 maps) | Surveyors call in the ARC Assessor, you breach its pylons within 5 min | Assessor Matrix, more ARC loot; rooms unlocked, less loot overall |
| ARC Frigate (ARC Operation, 6 maps) | flying warship, 4 levels, passages for several players, Hydra enemy | cargo after destroying the Power Cores; less loot overall |
| Harvester (minor, 3 maps) | the structure is guarded by the Queen; 3 fusion cores, then 12 targets | Equalizer or Jupiter blueprints (1–3) |
| Matriarch (minor, 3 maps) | the Matriarch spawns, one of the largest ARC | not given in sources |
| Husk Graveyard (minor, 5 maps) | lots of ARC husks, they can shock you | husks to loot |
| Lush Blooms (minor, 5 maps) | more Nature loot and Wicker Baskets | Nature loot |
| Prospecting Probes (minor, 5 maps) | many more Probes, guarded by flying ARC | Probe loot |
| Launch Tower Loot (minor, Spaceport) | a fuel cell in the generator opens the top of the Launch Tower | better high-tier chance |
| Bird City (minor, Buried City) | birds in chimneys, more flying ARC | Trinkets, 9 unique ducks |
| Beachcombing (minor, Riven Tides) | dig on the beaches with a Dockmaster's Detector; mines in the sand | Weapon Case, Suitcase, fruit, fertilizer |
| Redirection (minor, Pendola Pass) | Emperor Beacons pull valuable payloads to you; no freezes | Harvester Payload |
| Cold Snap (4 maps) | frost hurts you outside shelter | Candleberries, higher loot value |
| Uncovered Caches (5 maps) | lots of Raider Caches that explode after a while | better loot in caches |
The wiki describes Cold Snap and Uncovered Caches, but they are not on the official October 2026 list of conditions. Embark has not announced their removal.
We cover the big ARC from these conditions (Matriarch, Queen, Assessor, Hydra) in our bosses and ARC enemies guide.
Pendola Pass: Flash Freeze, the fallen Emperor and the gondola
Pendola Pass is an old Italian village and an Exodus transport hub. Embark calls it "our most complex map to date": lots of vertical terrain and dense buildings with many entrances.
- Flash Freeze is part of the map, not a condition: a harsher version of Cold Snap over part of the map. You take cover in shelters stocked with supplies. Frozen doors open with fire (for example flamespray or blaze grenades) or a Raider Tool.
- Dynamic Loot Zone (a test on this map only): loot value in each zone changes from raid to raid.
- Since Update 2.1.0 (October 13, 2026) nights here are darker.
The inside of the fallen ARC Emperor (Fallen Emperor) opens with the legendary Emperor Gateway Conduit key:
- Get the blueprint and three Couplers (Insulated, Conductive, Plated). They drop from the Harvester Payload, among other sources, which falls after you deploy an Emperor Beacon in open ground (watch out for falling debris).
- Craft the Conduit at Workbench 1. It is also the final reward of the Frozen Trail Premium Reward Pass.
- Inside, do the Belly Of The Beast quest (Shani): 5 containers, rewards include a Snap Hook, the Pendola Pass Observatory Key and 10,000 XP.
The exit is the Ballistic Gondola, because the map is outside the tunnel network. You activate a transceiver, the gondola drops from above (75–125 m away, according to players), and you breach the red panel on one of 3 pipes, climb onto the roof or attach a Grappling Hook. Since 2.1.0 the gondola marker shows from 175 m.
Keys and locked rooms
Keys are single-use. Since Update 1.22.0, loot in locked rooms scales with key rarity, and since 1.26.0 weapons there have about 60 durability (on the map edges it can be 15).
| Map | Keys (wiki) |
|---|---|
| Dam Battlegrounds | Control Tower, Staff Room, Surveillance, Testing Annex, Controlled Access Zone; Power Rod |
| Buried City | Hospital, JKV Employee Access Card, Residential Mastery, Town Hall |
| Spaceport | Container Storage, Control Tower, Trench Tower, Warehouse |
| The Blue Gate | Cellar, Village, Communication Tower, Confiscation Room; Patrol Car Key |
| Stella Montis | Archives, Assembly Admin, Medical Storage, Security Checkpoint |
| Riven Tides | Crane House, Secure Storage, Classified Records, Hotel Keycard (7 rooms) |
| Pendola Pass | Observatory Key (Epic), Old Town Key (Uncommon), Emperor Gateway Conduit (Legendary) |
| All maps | Raider Hatch Key |
Full names start with the map name, for example "Dam Control Tower Key".
- During Night Raid there are more keys and better loot behind doors.
- In Close Scrutiny and on the ARC Frigate locked doors are inactive, so you do not need a key.
- Puzzles give loot without a key: Controlled Access Zone on Dam, Stacking Yard on Riven Tides, Launch Tower Loot and Hidden Bunker on Spaceport, Locked Gate on The Blue Gate.
Extraction and the Raider Hatch
Extraction points lead through tunnels to Speranza. There are 4 types: cargo elevators, metro stations, airshafts and Raider Hatches. Most have a countdown after which the terminal shuts down; you can use it even while downed.
- A Raider Hatch opens with a Raider Hatch Key. The hatch stays open for about 10–15 s, one person enters at a time, and the terminal has no countdown.
- You get the key from scavenging, crafting (1 Advanced Electrical Components + 3 Sensors), from Shani (price 9000, 2 per day), quests and projects.
- Hatches do not work during Night Raid, Electromagnetic Storm, Hidden Bunker, Locked Gate and on the ARC Frigate.
The raid basics are in our beginner's guide.
ARC Raiders interactive map
- MetaForge: 7 maps, each with "Possible Events".
- ARC Tracker: 7 maps and condition timers.
- ARC Raiders Hub: 7 maps with filters (including Raider Cache, First Wave Cache, exits, ziplines).
- MapGenie: 6 maps; a Pendola Pass page exists, but without the map itself.
What is disputed
- Buried City: the wiki's map table says 8 rounds, while the map page and launch reports say 6.
- Frozen doors: games.gg mentions a flamethrower, while the developers in a Q&A said any fire or a Raider Tool.
What the latest updates changed: what's new in ARC Raiders.
Frequently asked questions
How many maps are in ARC Raiders?
Seven raid maps plus the Practice Range. The newest is Pendola Pass, added on October 8, 2026.
How do I check the map rotation?
At arcraiders.com/map-conditions pick your server region: you will see the conditions for the next 24 hours. Each one lasts an hour.
How do I unlock Stella Montis?
According to the wiki, after 24 rounds played.
How do I extract from Pendola Pass?
With the Ballistic Gondola: activate a transceiver, then get in through the red panel on a pipe or over the roof.




