What is Sparkworks
Sparkworks is a new logic system coming to Enshrouded in version 1.0 (October 15, 2026). It works simply: an input (for example a lever or a pressure plate) sends a signal to an output (for example a door or a trap). This lets you turn your own build into an adventure — with traps and enemies — and share it with other players.
Sparkworks components
| Component | Role |
|---|---|
| Switchbox | new station |
| Sparkworks tool | new tool |
| Buttons | input |
| Levers | input |
| Pressure plates | input |
| Doors | output |
| Traps | output |
| Enemy spawning | output (with limits — see below) |
| NOT and OR gates | logic |
| Timers | logic |
| Hold | logic |
We will check the full list of components and their in-game names after launch.
Limits
- You can spawn only enemies you have already killed.
- Unique bosses cannot be spawned.
Naming and tutorial
- You can rename inputs and outputs, so you don't get lost in bigger setups.
- There is an in-game Sparkworks tutorial.
Adventure Sharing V2 and showcase dungeon
Sparkworks is the second version of adventure sharing — Adventure Sharing V2. The first one (V1) came with Update 8 "Forging the Path" on April 21, 2026.
On October 15, 2026 Keen Games will share the code for a showcase dungeon built with Sparkworks. We will add it here when it is out.
What's next: reset mechanic and Flame Altars
- The developers plan more functions: "We will keep adding functions in the future like a reset mechanic".
- 1.0 will have more Flame Altars. Keen Games has not said how many.
Everything that changes in 1.0: Enshrouded 1.0 — release date, price and platforms.