All ground vehicles (Season 2)
The price is what you pay every time you buy the vehicle. The unlock is a one-time payment once you reach the required level in the Driver path. New Season 2 vehicles are in bold.
| Vehicle | Type | Price | Unlock | Seats | Weapons |
|---|---|---|---|---|---|
| Bobcat | quad bike | $500 | from the start | 2 | none |
| Kodiak | SUV | $2,500 | from the start | 4 | none |
| Dune Buggy | buggy | $1,500 | Driver 9, $25,000 | 3 | none |
| Kodiak [Pickup] | SUV | $3,000 | Driver 10, $35,000 | 6 | none |
| Kodiak [M249] | SUV | $6,750 | Driver 6, $50,000 | 5 | M249 |
| Wolf-110 | light transport | $2,200 | Driver 8, $50,000 | 4 | none |
| Wolf-110 [M2 Browning] | light, armed | $7,800 | Driver 16, $125,000 | 5 | M2 Browning |
| Ural | truck | $5,000 | Driver 3, $35,000 | 3 | none |
| Humvee | armored SUV | $3,000 | Driver 14, $75,000 | 4 | none |
| Ural Defender | truck with a covered bed | $7,200 | Driver 15, $75,000 | 3 | none |
| Ural Defender [M249] | same, armed | $9,500 | Driver 22, $100,000 | 3 or 5* | M249* |
| Humvee [M249] | armored SUV | $8,500 | Driver 24, $125,000 | 5 | M249 |
| Humvee [Minigun] | armored SUV | $10,000 | Driver 30, $150,000 | 5 | M134D minigun |
| T-72B3 | main battle tank | $16,000 | Driver 20, $250,000 | 3 | 2A46M-5 cannon, PKTM, M2 Browning |
| Flakpanzer Gepard | anti-air | $14,000 | Driver 25, $300,000 | 2 | 2× 35mm Oerlikon GDF cannons |
| SPH-2 | self-propelled artillery | $8,000 | Driver 31, $350,000 | 3 | L52 cannon, M249 |
| L2A6 | main battle tank | $22,000 (was $14,000) | Driver 35, $500,000 | 3 | L55A1 cannon, MG3A1, M249 |
| M113 APC SV | spawn vehicle | not for sale | – | 10 | none |
- Prices and unlocks for the new vehicles, the L2A6, the SPH-2 and every changed item come from the Season 2 patch notes. The other values, seats and weapons come from player guides (based on game files) and the Dexerto wiki.
- *Sources disagree on the Ural Defender [M249]: 3 or 5 seats, one or two M249s.
- The L2A6 and the Gepard have 800 hull HP each, the SPH-2 has 650 HP and the M113 has 1,000 HP. HP for the Wolf-110 and the T-72B3 is not known yet.
- There are six helicopters (from the MH-6 at $6,250 to the Havoc at $28,000). Prices, controls and AA defense are covered separately: helicopters.
Four new Season 2 vehicles
Season 2 launched on October 15, 2026. BULKHEAD added these vehicles so that drivers who like to fight have more to unlock before the L2A6.
- Wolf-110: a fast, light wheeled transport. According to Dexerto it has 4 seats, 129 km/h and uses 4 L of fuel per km.
- Wolf-110 [M2 Browning]: the same off-roader with a ring-mounted M2 Browning. 5 seats.
- T-72B3: a main battle tank, slower than the L2A6 but cheaper ($16,000 instead of $22,000) and slightly more fuel-efficient. It unlocks at Driver 20, 15 levels earlier than the L2A6. According to Dexerto it does 60 km/h and has 3 seats.
- Flakpanzer Gepard: an anti-air vehicle at Driver 25.
The October 9 preview called the T-72 "far more fuel-efficient" than the Leopard. The patch notes only say "slightly". The full list of season changes: Season 2.
Flakpanzer Gepard: why players are arguing
The Gepard has 2 seats, 65 km/h, 800 HP and two 35mm cannons. It is immune to rifle bullets. It burns 10 L of fuel per km, the most of any vehicle. You switch from the driver seat to the gunner seat with F1/F2.
Too strong? Mostly pilots say so:
- The Steam thread "Gepard will ruin current gamemode." (October 17, 2026) was written by a transport pilot. In his view the Gepard is "super easy to use and super powerful". It can park near an enemy base and shoot helicopters down right after takeoff, and a Lakota carrying a pallet cannot escape it.
- The author of "Fix the Gepard" (October 17, 2026) objects that the Gepard has "the exact same 800 HP as the L2A6 MBT". He wants it cut to 400 HP so it becomes a "glass cannon".
- In a Firing Range video from October 15, the Gepard downs a Little Bird in 2–3 seconds and a Lakota in about 5 seconds. The author calls it a "mobile CIWS".
Too weak? That is what people who drive it say:
- A Havoc takes more than 5 seconds of fire and more than 2/3 of a magazine.
- The cannons reportedly cannot aim below horizontal, so the Gepard cannot hit infantry or a tank at the same height.
- On Steam you can read "very underwhelming" and "does next to no dmg to helis".
Gepard defenders point out that Season 2 weakened FOB defenses: the Talon now reloads in 5 seconds instead of 2. They also note that you only unlock the Gepard at Driver 25. How to survive AA in a helicopter: helicopters.
As of October 17, 2026, BULKHEAD has not announced any Gepard changes. On October 17 the studio said in general that some things are "clearly out of balance", while on others the community is split and it wants to wait. Mid-season, Limited Mode servers are planned without the strongest weapons and vehicles, including tanks and artillery.
How to buy a vehicle and where to find it
- Unlock the vehicle. Reach the required Driver level and pay the one-time cost (for example the T-72B3: level 20 and $250,000). Helicopters unlock in the Pilot path.
- Go to the Vehicle Vendor in your base (HQ). It stands apart from the weapon vendor. You pick a land or air vehicle.
- Watch the click. A purchase takes one click and takes your money right away.
- Get a crew. The driver seat has no weapon. To shoot you need a second player or a seat switch.
- Lock seats and inventory. The vehicle's interaction menu lets you lock seats against strangers. Since Season 2, a purchased vehicle's inventory is visible by default only to you and your squad.
- Watch fuel and repairs. Every vehicle burns fuel. The Wrench ($180) repairs any vehicle, but slowly. Refuel and Repair Stations in a FOB work when the FOB has fuel and spare-parts supplies. Repair XP goes to the Driver path.
Test a vehicle on the Firing Range before you buy it. The Vehicle Vendor there gives you every vehicle for free.
You cannot buy the M113 APC SV. It appears in every team's base once any team reaches 20 points. The driver who brings it to the zone earns money from every respawn on it. Since Season 2, a player who switched teams or joined mid-match cannot use it until they reach the Control Zone themselves.
What kills tanks
| Weapon | Unlock | Price | Notes |
|---|---|---|---|
| RPG-7 | Support 5, $30,000 | $1,800 (rocket $200) | range about 300 m |
| MAAWS | Support 18, $100,000 | $2,400 (round $200) | range about 400 m, best against armor |
| C4 Charge | Assault 4, $15,000 | $250 + Remote Detonator $650 | you have to get close |
| IED | from the start | $300 | single use |
| AT Mine | Support 25, $75,000 | $650 | only triggers under a vehicle |
| Stingray | FOB buildable | 650 supplies | kamikaze drone |
How many direct hull hits bring a vehicle to a critical state (it burns and explodes after about 15 seconds):
| Vehicle | RPG-7 | MAAWS | C4 | AT Mine |
|---|---|---|---|---|
| L2A6, Gepard | 3 | 2 | 4 | 1 |
| SPH-2 | 2 | 2 | 4 | 1 |
| M113 APC SV | 3 | 2 | 4 | 2 |
| Ural (all) | 2 | 2 | 6 | 1 |
| Humvee / Humvee [M249] | 4 | 1 | 3 | 1 |
| Kodiak (all) | 1 | 1 | 2 | 1 |
Data from a Russian player guide (Season 1 game files). Hitting a wheel or the fuel tank deals extra damage. The Dexerto wiki lists these damage modifiers for the T-72B3: MAAWS +185%, AT mine +145%, drones +450%, bullets −100%, so bullets do nothing to it. Players also say both new tanks go down to a single IED.
What to shoot and what to ignore
Airwingmarine in "WARDOGS Vehicle Guide: What to Shoot and What to Ignore" (September 29, 2026, Season 1) and players testing on the Firing Range agree:
- Tank: aim for the rear. The engine is at the back. A single RPG to the rear already knocks out the engine, and 3 RPGs or 2 MAAWS destroy the tank. You have to hit the rear from behind: a shot from the side does not count.
- Tracks: one RPG or MAAWS from the middle of the hull back breaks the track on that side. The crew has to get out and repair.
- Up close: one IED sets a tank on fire, and 3 C4 charges on the rear are enough.
- Humvee: go for the tires first (5–8 rounds for a flat, as many again down to the rims). It takes 3–4 RPGs (sources disagree) or one MAAWS to destroy. Avoid the turret and the rear hatch, where damage is reduced.
- Ural: shoot from the side into the cab, the doors near the fuel tank or the engine. In those spots one MAAWS is enough. A hit to the window kills the driver.
Season 2 tests (October 17, 2026, Steam) for the new tank: the T-72B3 burns after 2 RPGs to the rear, while from the side it takes 4. MAAWS: 2 to the rear, 3 to the side. The Gepard takes 2 MAAWS to the rear.
What to ignore:
- The front of a tank. Reactive armor soaks most of the damage. According to Airwingmarine it takes 8–9 RPGs from the front, according to the October 17 test 6 RPGs or 3 MAAWS.
- A Humvee's body with a rifle. A 60-round magazine takes 5–10% of its health.
- Pallets on a Ural's bed. A MAAWS round into a pallet does not hurt the truck.
- A grenade launcher against heavy targets. A tank takes 10 grenades, a Havoc 15.
Hit counts come from player tests and Season 1 game files. The Season 2 patch notes do not list them, and patches can change them. For the SPH-2 and how to counter it, see the mortar and artillery guide.
What destroying a vehicle pays
Since Season 2 every variant has its own reward, and armed variants give 1.5× the XP. Selected values from the patch notes: L2A6 $11,000 (was $14,000), SPH-2 $8,000, T-72B3 $8,000, Flakpanzer Gepard $7,000, Humvee [Minigun] $5,000, Wolf-110 [M2 Browning] $3,900, Kodiak $500. Attack vehicles are worth more the more kills they have. How to level the Driver path faster: classes and leveling.




