Airborne Architect: building in flight
Airborne Architect is a new 1.0 skill. The developers' changelog says it allows building in a free-flying mode and makes hard-to-reach areas much easier (they joked that scaffolding experts are out of a job).
| What | How it works |
|---|---|
| Cost | 3 skill points |
| Place in the tree | neutral skill in the middle ring, not tied to any class (skill tree) |
| Activation (PC) | hold Z + Space, press Z + Space again to turn it off |
| Where it works | only inside the building area around a Flame Altar |
| Effect | the camera floats up in first person, Space goes up, W goes forward; your character stays where it was |
The skill connects in the tree to five nodes: Double Jump, Felling Axe Specialization, Pickaxe Specialization, Miner and Inner Fires.
Plain first-person mode (Z) with the hammer equipped costs no points. According to Mobalytics you only pay for flying. If you would rather keep the 3 points, build from the ground, from scaffolds, or place a block under your feet.
The cost stirred up players. The author of a Steam thread (October 21, 2026) argues that a convenience feature should not take points away from combat, and another player called it a "combat tax". Defenders reply that every tree has mandatory skills, and one player claims you can temporarily respec 3 points at an altar and switch back afterwards (6 runes in total, in their words; we did not confirm that amount in an official source). Opinions are split, so the choice is yours.
How to enter build mode
- Get the Construction Hammer. Its recipe unlocks when you reach the Return Beacon past the caves after leaving the Cinder Vault for the first time. You craft it by hand from 1 piece of Any Stone.
- Stand within range of an active Flame Altar. Outside the zone the game shows "Needs building area" or "Needs a Flame Altar nearby", and a yellow line marks the border. A level 1 altar gives a 40 × 40 × 40 m building area.
- Open the hammer menu and pick a shape.
You can still place blocks straight from the action bar, but in 1.0 the game hints that in most cases the hammer is faster and more convenient. For where to put the altar itself, see where to build your base.
PC controls
The default "Preset A" layout, based on screenshots of the 1.0 bindings screen (AllThingsHow, October 17, 2026). You can rebind everything in the settings.
| Action | Default |
|---|---|
| Hammer menu (enter build mode) | Tab |
| First-person mode | Z |
| Fly Mode | Z + Space (needs Airborne Architect) |
| Place | LMB |
| Remove (also Overgrowth and Decay) | RMB |
| Undo last build action | Y |
| Snapping to the grid (toggle) | X |
| Shapes 1-10 | keys 1-9 and 0 |
| Change category | Alt + mouse wheel |
| Change material | Ctrl + mouse wheel |
| Sample Material from a block | F or middle mouse button |
| Material catalog | Ctrl + RMB |
| Rotate 90 degrees | R |
| Tilt | T + wheel (sides), G + wheel (front/back) |
| Raise / sink | Q + wheel |
| Finetune position / rotation | Q + RMB / R + RMB |
The older wiki lists first-person mode on F, but two 1.0 sources (AllThingsHow and Mobalytics) say Z. The in-game table also repeats some shortcuts (for example Q + wheel for both raising and shifting), so if something does not react, check the settings screen.
Controller players will find everything on the BUILDING MODE tab of the Controller Bindings screen. In 1.0 the trigger responds at 50% press, and the camera no longer makes overly fast zooms while building and mining.
Shapes: you place and you carve
The hammer menu groups shapes by size: 1M (single 0.5M blocks, 1M walls, a cube), 2M and 4M (foundations, walls, window and door frames, columns, ceilings, stairs), separate roof and terrain groups (cubes, rocks, ramps, a disc, a box). Two extra tools exist: the Overgrowth Tool (vines and roses) and the Decay Tool (wear and damage). You get the Overgrowth Tool from the Farmer.
Every shape has two jobs: in normal mode it places, in remove mode it carves. From a solid wall, small 1M and 0.5M shapes cut windows, niches, arrow slits and arches, because most of these features have no preset pieces in the game.
Tricks that save materials and time
- Dig with a foundation, not a pickaxe. Put a Foundation partly underground (snapping off), then remove it in remove mode. The dirt disappears as a clean cube. A cellar goes down two full foundation heights this way.
- Turn snapping off (X) for roofs, eaves and filling gaps. Push pieces out 0.5 to 1 block past the wall, and set walls back by one small block from a stone frame.
- Sample materials. The middle mouse button (or F) copies the material of an existing build, so you skip the catalog.
- Raising an altar. You cannot move a Flame Altar directly. Raise a foundation by one step, choose Deactivate Altar on the altar, wait 30 seconds, dismantle it and place it on the raised foundation with snapping on. This also works for bases in the air.
- Blocks from ruins. When you place a Flame Altar and a Workbench in an abandoned settlement or camp, you can take apart the old walls: lay a large shape (Foundation 4M) over the existing walls and remove it. Everything the shape touched goes to your inventory. You also get to see how the developers stacked their blocks.
- Hidden torches. Standing Torches in the empty space behind a fireplace give chimney smoke without visible fire.
Blocks have no structural strength, so nothing collapses, and dirt under a placed foundation vanishes once you remove it.
Building materials
You unlock recipes by picking up materials or as quest rewards, and you craft them at the Workbench: a batch is 100 blocks (roofs 50). In 1.0 the Ectoplasm Block is a tier 2 material, biome rubble joined the terrain materials, and the durability of stone and other resources was reworked to reduce grind. Explosive bombs were rebalanced too, and some blocks resist blasts better.
The official wiki page on building materials is marked as current for version 0.9.0.3, so the full 1.0 recipe list and how to unlock new blocks are uncertain. Check in the game.
Comfort and the Rested buff
You get Rested when no threats are nearby, you have some Comfort, it is warm, you are Sheltered, and you sit or sleep. It raises your maximum stamina and speeds up its recovery. When your house works, the status bar shows Sheltered, Warmth and Comfortable plus a Rested timer.
According to the official wiki as of October 20, 2026, each level of Comfort adds 1 minute to Rested, the Well Rested skill adds 2 minutes per level (maximum 6), and musical instruments add 2 minutes each. The wiki also notes that the real time per level is not always one minute, and this was reported to the developers as a possible bug. The strength of the buff depends on your character level, not on Comfort.
The practical rule agrees across several sources: one item per category counts, so three chairs give the same as one. Place a bed, a fireplace, a chair, lighting and a carpet. Wiki examples: Ancient Bed +9, Granite Throne +8, Ancient Wall Lamp +7, Carpet +4.
Sources disagree on the numbers. The wiki says the Flame Altar alone gives 1 Comfort and the maximum is 120, while our guide to base locations gives 5 points from the altar. Other sites list maximums from 51 to 119. Treat these numbers as approximate and watch the Rested timer in the game.
Craftspeople in your base
Craftspeople are the main source of high-end armor, consumables and decorations: Blacksmith, Alchemist, Carpenter, Hunter and Farmer, then among others the Collector, Bard, Barber and Fisher. Each has an Assistant with the same stock.
- A bed under a roof. Without it the craftsperson's recipes and dialogue do not unlock.
- The Summoning Staff places Survivors, Assistants and Villagers. You can set the Roaming Range down to a minimum of 2 m; 0 m is no longer available.
- Stations together. Keep the Workbench, Kiln, Forge and alchemy stations in one spot with chests next to them. Magic Chests let stations draw materials from chests across the whole base, and a chest can be enlarged without emptying it.
- Animal beds go away from walls.
Flooded stations stop working, so near water read water and wells.
Blueprints, copying and sharing
There are no built-in blueprints (copy and paste) in the game, and the 1.0 changelog does not add them. Substitutes are the hammer's preset shapes, mods (see Enshrouded mods) and Adventure Sharing: you share your world or build with others through a code, and they can visit it. It does not hand over a save file, so you cannot take someone else's base as your own world. For levers, doors and traps in a build, see Sparkworks.
General tips from guides and videos
Some of the advice below comes from early access or from videos made before launch, so treat it as general advice, not as 1.0 rules.
- Old complaint, old advice. The Steam thread "Building Feels Clunky and Tedious" dates from 2024. Its most common advice still works: turn snapping off and fill gaps with single blocks. Doors, windows and chests can be placed from the bar without putting the hammer away. Since then first-person mode, Airborne Architect and camera fixes have arrived.
- A foreman's hut. Jake Figtree suggests a temporary cabin with a chest, a bed and a crafting table while you build the main base.
- The 60-30-10 rule. A simple shape, three materials in a 60% / 30% / 10% split (main, second, accent) and some depth: recessed windows, set-out doors, columns. This is the video author's opinion.
- Windows as railings, tapestries as rugs, a chair nudged out of line. This is how His & Hers Gaming (video from October 6, 2026, played on a controller) suggests making interiors feel lived in, using fine rotation and position.
- Floor plans. The video "How to Build Better in Enshrouded" (Craft Build & Chill, September 2025, early access) shows plans from a square to a residence and urges you not to build only plain boxes.
Player questions
How much does Airborne Architect cost?
3 skill points. It is a neutral skill in the middle ring of the tree and is not required for building.
Can I build a house without spending points?
Yes. First-person mode (Z) works without points, and you can reach high spots from scaffolds or a block under your feet.
How do I switch on flying while building?
On PC, hold Z + Space inside your base area after buying Airborne Architect. Pressing Z + Space again turns it off.
Is building still clunky?
An older 2024 thread complained about slow building, but 1.0 added first-person mode, flying and camera fixes. The advice to turn snapping off is still useful.
Can I copy or save my base?
There are no built-in blueprints. Adventure Sharing lets others visit your build but does not hand over a world save.




