Where the MW4 collectibles are
Collectibles appear in only three of the 16 missions. The other 13 have nothing to collect.
| Mission | Notes | Other collectibles | Achievement |
|---|---|---|---|
| Following Orders (mission 3) | 4 | 4 contraband items | No Stone Unturned |
| Stranded (mission 10) | 58 | 26 Yellow Supply Crates | Time to Crate, Noteworthy |
| Escape (mission 13) | 2 | Dog Tags | Never Forgotten |
| Total | 64 |
Why do you see the number 58 online? Those are the notes in Stranded alone. IGN, GameRant and CODMunity all count 64 across the whole campaign. Mission order: MW4 campaign length and mission list. Achievements pop right away, without finishing the mission.
Locations and codes come from the campaign early access (since October 16, 2026). The launch patch may change something.
Following Orders: contraband, notes and the 214 code
You search houses with Lt. Ko Jin-Hyuk. All the contraband is in the first house:
- MP3 Player: first door on the left from the entrance, bathroom, cabinet.
- Western Novel: second door on the left, cabinet.
- Extra rations: kitchen, upper white cabinet.
- Heart medicine: red toolbox in the closet behind the sliding doors. The padlock code is 214, and you can also shoot it off.
The 214 code comes from the Baekseolgi-Tteok Recipe note (kitchen, cabinet on the left): the recipe lists 2 kg of flour, 5 g of salt, 1 l of water and 4 packs of raisins, and the line "skip the salt" tells you to drop the 5.
The other notes:
- Note From Your Friend: in the toolbox, next to the medicine.
- Note From Your Neighbor: third house, bedroom, cabinet.
- Note From Mom: in the third house, take the key from a cabinet and open the kitchen hatch by the kettle. A woman is hiding there. Get her to come outside (guides list different dialogue lines that work), then crouch, enter the hiding spot and read the note.
If you leave the woman in the hiding spot, you lose the fourth note (players warn). The contraband also unlocks extra dialogue options with the man in the first house: ask about the items, don't hit any civilians, and you get the defector's location and No Harm Done.
Stranded: notes, 26 Yellow Supply Crates and every code
Stranded is an open mission with 11 outposts (clearing one unlocks fast travel). Before you start collecting:
- When leaving Base Camp, pick "I'll find my own path and look for gear and supplies" in the conversation with Kal. Any other answer takes you straight to an objective.
- You can see your note count in the backpack (D-pad down). Note numbers depend on the order you pick them up, so the numbering differs between guides.
- Opening a Yellow Supply Crate in a container gives you an intel map with other locked containers.
Container and bunker codes
Keypads have pages of "unintentionally used codes"; the real code follows their pattern and is fixed. Tactical map (Tac-Map) coordinates differ by 1 between guides.
| Location | Tac-Map | Code | How to get it |
|---|---|---|---|
| Base Camp container | by the radio tower | 0024 | sequence goes up by 6 |
| Cliff Near Base Camp container | 646, 149 | 0600 | −3, +1, ends in 00 |
| Big Sign container | 634, 136 | 1234 | +1, +12, +123 |
| Small Island container | 618, 132 | 6789 | sequence from the note |
| South of Jamming Station container | 667, 125 | 8609 | +1, −1, last two digits +2 |
| South East Village container | 652, 187 | 0078 | goes up by 22 |
| Farm Field Hidden Bunker | 631, 127 | 0330 | sum of the Logistics Stations |
| Island Hidden Bunker | 615, 169 | 0008 | sum of the river outposts |
Shortcut: a note at the SAM site spells out the codes 0330, 6789 and 0008.
Farm Field Hidden Bunker: code 0330
The bunker is a hatch in a farm field in the northeast part of the map, by the river (Tac-Map 631, 127; Game8 lists 631, 128). Farm Field Hidden Bunker Note 1 sits on the keypad: it tells you to add up the Logistics Station numbers, so 100 + 200 + 10 + 20 = 330. The code is 0330, the same in IGN, GameRant, CODMunity, allthings.how and Game8.
The station numbers appear once you clear the four Logistics outposts. Inside, on the desk by the radio, is Farm Field Hidden Bunker Note 2. According to GameRant there is no Yellow Supply Crate here, so the bunker counts toward Noteworthy, not Time to Crate.
The second hidden bunker, the Island Hidden Bunker, is on an island in the river (615, 169): code 0008, with a Yellow Supply Crate and 2 notes inside.
Yellow Supply Crates that are easy to miss
Time to Crate requires all 26. The hardest ones:
- Radio tower by Base Camp: at the very top, with 2 notes on the way up.
- Sewer (under the blue building): follow the shape of the arrows on the board, not the literal directions.
- Train Track: the water tower by the tracks in the south; climb the copper pipes.
- Train and Cargo Truck: crates on the looping train and on the truck around Infantry Checkpoint #3.
- Booby-trapped store in the far north: set off the tripwires with a grenade or the drone.
- Artillery Battery #6: destroy the wooden crates blocking the container.
- The last crate is at the top of the SAM site.
Notes 54–58 are disputed. IGN and allthings.how: you get them for repairs at Base Camp. CODMunity: two unlock on their own when you open your 3rd and 5th crates. Do the repairs anyway, because they give you the Scavenger achievement.
Escape: the safe with code 8410
- Confiscation Protocol Reminder: past Cell 40, turn left into the office; the note is on the desk.
- Updated Code: at the lit window, crouch and wait for the guard to answer the phone and leave. The note is on the desk at the back of the office and gives you the code 8410.
- Dog Tags: after the fight in the barracks (the room with bunks), enter the room on the right side of the corridor. Open the safe with 8410, and Never Forgotten pops right away.
Spoiler: the Dog Tags in the safe belong to Gaz.
Assassins door codes
Assassins (mission 8) has no collectibles, but Lt. Ko gives you four codes in it:
| Door | Code |
|---|---|
| office | 0919 |
| service door past the library | 5523 |
| kitchen exit | 7632 |
| bunker (back of the statue's pedestal) | 9103 |
You enter the bunker code in real time, so deal with any alerted enemies first.
Campaign achievements and trophies (trophy guide)
The campaign has 18 achievements worth 1000 G on Xbox. On PS5, according to Game8 and CODMunity, that is 8 Gold and 10 Silver trophies, with no Platinum (MW4 runs through the Call of Duty HQ app). The PS5 split comes from data mined from the PlayStation database; Activision has not confirmed it. The two secret achievements (100 G each) spoil nothing: they are about finishing the campaign.
| Achievement | What to do | G | PS5 |
|---|---|---|---|
| Hold the Line (secret) | finish the campaign on any difficulty | 100 | Gold |
| Was it worth it? (secret) | finish the campaign on Realism | 100 | Gold |
| Skeet Shooting | Mayhem: 10 paratroopers before they land | 50 | Silver |
| Safety's On | Out in the Cold: the kitchen without firing (Hardened+) | 50 | Gold |
| Can't touch this | Makarov in the alley without getting hit (Veteran+) | 50 | Gold |
| No Stone Unturned | Following Orders: contraband and notes | 50 | Silver |
| No Harm Done | Following Orders: the defector without hurting civilians | 50 | Silver |
| Bullet Train | Hired Gun: 50 kills on train cars | 50 | Silver |
| Raining Thunder | Losing Ground: 15 kills with 3 mortar rounds in a row | 50 | Silver |
| Revenge | Assassins: kill everyone after a certain character dies (Hardened+) | 50 | Silver |
| Pacifist | Assassins: only one kill | 50 | Gold |
| Time to Crate | Stranded: every Yellow Supply Crate | 50 | Gold |
| Scavenger | Stranded: repair everything in Base Camp | 50 | Gold |
| Incoming! | Stranded: destroy the SAM Site reinforcements before they unload | 50 | Silver |
| Long Shot | Counter Attack: snipe the 4 mortar crew | 50 | Silver |
| Never Forgotten | Escape: the Dog Tags | 50 | Silver |
| Trench broom | Entrenched: 15 shotgun kills before securing the building | 50 | Silver |
| Noteworthy | read 50 different notes | 50 | Gold |
Game8 lists the Gold trophies; the Silver ones follow from the 8 + 10 split. Names use the Xbox spelling (GameRant: "Trench Boom"). Stranded alone is enough for Noteworthy. Realism unlocks after your first campaign completion, so you need two playthroughs.
Secret Ghost death scene
Story spoiler. In the Escape mission, Price finds Ghost being interrogated in the next room. If you wait outside the interrogation room door too long instead of going in to save him, a hidden dialogue plays, Ghost is killed and the mission ends in failure.
It is a failure screen, not an alternate ending: you go back to the checkpoint. The description comes only from player videos posted on October 18, 2026 (the most popular, by Dan Allen Gaming, had about 289,000 views). Nobody has pinned down how long you need to wait.
FAQ
Does Modern Warfare 4 have intel to collect?
Not in the classic form. There are 64 notes in three missions, 26 Yellow Supply Crates in Stranded, 4 contraband items and the Dog Tags in Escape.
What is the Farm Field Hidden Bunker code?
It is 0330: the sum of the four Logistics Station numbers in Stranded (100, 200, 10 and 20).
Can I go back for missed collectibles?
Yes. You can replay completed missions from Mission Select.
Does MW4 have a Platinum trophy on PS5?
No. The campaign has 18 trophies (8 Gold and 10 Silver according to Game8) and no Platinum.



